Mild traumatic brain injury
Symptoms, red flags, recovery timelines, and why some symptoms persist.
When concussion symptoms hang on, it is rarely one problem. Movement, vision, mood, sleep, and confidence get tangled together, and fixing one at a time tends to stall. KVET works on them together, at home, with a coach.
What is KVET for mTBI?
Karuna Virtual Embodiment Training (KVET) for mTBI is a virtual reality program, delivered at home with one-on-one coaching, for people whose concussion symptoms have persisted. It works on movement, activity tolerance, and visual tracking alongside mood, confidence, and mental clarity. It is designed for people who are up and about, without PTSD or severe vision or hearing impairment.
KVET is rehabilitation and coaching for symptoms that have lasted. It does not treat a fresh injury, so anyone recently concussed should see a clinician first.
In KVET you wear a VR headset, see a virtual body from the inside, and move it through graded activities, with a coach working with you one-on-one. It rests on the same idea as mirror therapy and graded motor imagery. Give the brain clear, believable evidence that the body is moving safely, then build on it.
After a mild traumatic brain injury, that means working on what the concussion knocked out. That includes how much activity you can take, how well your eyes track and keep up with your hands, how confident you feel getting around, and how well you can calm a nervous system that has been running hot. How it works lays out the full program.
This page describes what the program works on. We are not claiming it cures concussion or replaces medical care. If you have had a recent head injury, read when a head injury is an emergency first.
The physical work targets the everyday abilities that shrink after a concussion, and keep shrinking when people avoid what sets symptoms off.
| Area | What the program works on |
|---|---|
| Activity level | Rebuilding tolerance for daily activity, so more of the day can be spent doing rather than recovering |
| Upper-limb range of motion | Reaching, lifting and moving the arms through fuller range in guided virtual tasks |
| Doing daily activities without fear | Approaching normal tasks with less apprehension that they will trigger symptoms |
| Eye tracking and coordination | Exercises such as left/right hand discrimination and a bow-and-arrow activity that pair visual tracking with controlled movement |
| Exercise and mobility | Progressive movement and activities of daily living, paced against the symptom threshold |
| Pain perception | How the nervous system interprets and amplifies pain signals, which matters where headache or neck pain has persisted |
Fear runs through most of that list. After a concussion, people avoid whatever reliably brings symptoms on. Avoiding things costs fitness, and lost fitness lowers the threshold further. Our kinesiophobia page walks through that loop, and graded activity with a coach is largely there to break it.
Mental health shapes how a concussion recovery goes. Low mood, irritability, and anxiety are common after a mild traumatic brain injury, and a history of mental health problems is one of the known predictors of slower recovery. The program works on these alongside the physical side.
This ties straight back to the physical work. How confident you feel decides how much you try, and a nervous system on high alert reacts more strongly to whatever you do. Central sensitization explains why a system on alert turns up symptoms that would otherwise settle.
The program isn't right for everyone who has had a concussion. The criteria are narrow on purpose:
After that it comes down to timing. In the first days after a head injury, you need assessment and relative rest. The program is built for people whose symptoms have lasted past the point where they expected to be better.
If you are not sure whether persistent symptoms are the kind this program addresses, our free screener is a reasonable starting point. It is not a diagnosis.
A rehab program is one part of concussion care, and some things have to come before it:
None of these rule out the program later. Sorting them out first means the program works on the right problem.
When the concussion happened at work, the goal is usually getting back to the job safely, and the program's physical targets line up with that. How much activity you can tolerate sets how long a shift can be. Reach and lifting decide which duties are possible, and how clearly you can think decides how much mental load you can take on.
Written work restrictions are built from those same abilities. Our guides on return to work after concussion and work accommodations explain the three stages and how restrictions get updated as tolerance improves. The program builds the tolerance, and the return-to-work plan turns it into hours and duties.
Doing it at home helps here too. Early on, many people aren't allowed to drive, and getting to a clinic several times a week is tiring in itself.
Everything on this page describes what the program is designed to work on, based on Karuna's clinical experience delivering VR embodiment training and coaching to people with lasting symptoms after a mild traumatic brain injury. These are goals. We have not measured them as outcomes.
What we can say is narrower. Concussion guidelines agree that lasting symptoms respond to graded activity kept below the symptom threshold, along with education and support. This program is one way to deliver that.
It is a rehab and coaching program for symptoms that have lasted after a concussion, which is what post-concussion syndrome (now usually called persistent post-concussion symptoms) means. Treatment for it generally starts with a fresh assessment to find what is keeping symptoms going, then targeted therapy where needed, then graded activity with education and support. KVET delivers that last part. It does not replace the assessment or the targeted therapy.
The graded-activity part can, and that is what this program does. The headset ships to you and coaching is by video, so there is no clinic to get to, which matters when you cannot drive yet. Some things still need to happen in person: the medical assessment after the injury, and vestibular or neck treatment if those are what is driving your symptoms.
For most people with lasting symptoms who meet the criteria, VR activity is kept below their symptom threshold and built up slowly. It is not used right after an injury, and it is not suitable for people with PTSD or severe vision or hearing problems. If VR makes you dizzy or queasy, tell your coach, and they will lower the level instead of pushing through.
Vestibular rehab works on one system, the inner-ear balance system, and it is the right treatment when that is what is causing the dizziness. This program is broader. It works on activity tolerance, eye-hand coordination, mood, confidence, and thinking together. The two fit together, and if you need vestibular therapy, you should get it.
Yes, and many people start that way. The program builds activity tolerance, so it often runs alongside the early stages of a return-to-work plan, and your progress feeds into updated work restrictions.
You don't need a referral to ask about it. You should be under a clinician's care for the concussion, though, and any recent head injury needs a medical assessment first. In workers' compensation cases, your treating clinician and case manager are usually part of the decision.
Headache is one of the things the program works on, through relaxation skills, graded activity, and work on how the nervous system handles pain. We can't promise it will help you. Headache after a concussion can come from several places, including the neck, so it is worth getting the cause checked instead of assuming it is the brain injury.
Then the program isn't right for you. PTSD needs its own specialist treatment, and an immersive VR environment can be the wrong setting for someone with trauma symptoms. This is a firm exclusion.
Talk with our care team about your pain, your history, and whether KVET™ is right for you. Free, and from the comfort of home.